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User GuideTake a TourGameplayIn The Dune Wars, the war is fought with 4 factions called House Atriedes, House Harkonnen, House Ordos and The Fremen. To succeed you will initially need to build up your unit production, which is vital in the early stages of every players career, to supply you with new units to be used in various ways, such as gathering income, attack enemies, protect yourself from enemy attacks or for covert operations like sabotage. Your income can be used initially to increase your unit production, buy weapons to arm your soldiers or increasing the effectiveness of your spies and assasins. You can then use these to attack others for their gold to put to your own use, destroy your enemies defences, kill their spies and sabotage their weapons to cripple their military power, but be careful others can do the same to you if you make yourself the wrong enemies, that is why you should never neglect your income and unit production and it should always be high enough as to allow for an easy recovery of your account's power. Once you reach a certain stage you will be able to afford the Deprevation Vessel, this will give you the ability to support your ground troops in battle (when attacking or defending) or send it out into space to look for habitable planets which, when found, will bring it closer to your homeworld into a stable orbit and which will benefit you by giving you a boost to a particular stat (attack,defence,covert, income or unit production). You will also have the option to attack other players planets which, when successful, will knock the planet from the players location into a stable orbit close to your homeworld and you will then be able to harness the benefit of that particular planet. Eventually you will also be able to afford costly research. This will allow you to develop technologies which will grant you additional significant benefits to your armies (note that at any particular time you are only able to have a certain number of technologies installed) From the playable factions/races each has a particular area in which they excel.
If you are ready to start playing as commander of your own army, then click here to create an account. [ return to top ] RulesThese rules can be changed at ANY time. ILLEGAL:
Enforcement:
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Thorough Help Guide for new players:Getting started/First Login:When you first login you should first have a look around the page so that you know what‘s what. On the left you will see links to all important pages you will need to visit in order to be a successful player. These pages are:
Further down you will also see some general information like current Gametime, you current rank, the amount of attack turns at your disposal, the gold you have "on hand" or in the open, the amount of gold you have in your bank (Clicking on the word "Bank" will bring you to the bank page where you are able to deposit and withdraw gold) and the number of unread messages you have in your inbox (Clicking on the number or the word read will bring you to your inbox). Just below the user info section in the middle of the screen you should see something like „Protected for XX:XX:XX“. When you are protected no one is able to attack you in any way or sabotage you. On the other hand you are unable to attack or sabotage anyone else unless you agree to cancel your protection (You are able to spy people when on ppt). Once cancelled it cannot be reactivated, you simply loose it. (Actually every time you‘ll see someone having written {This user is protected by the guild force} under their name, that will mean they are protected and you can save yourself the bother of trying to attack them). What the other things are,which you can see, and what they mean is explained later in the Command Center section First StepsA good idea would be to go on the forum and see if there would be anyone you could join as an officer, having a commander will give you a significant income boost in the beginning as your own income will be very small compared to most other players who have been playing for longer. Most commanders will want future officers to have a minimal unit production to join them since a commander-officer relation isn‘t totally selfless as the commander receives a boost to his total unit production which is based on your total unit production. If you cannot find an offer that meets your standards then post a thread of your own, you will certainly receive a few replies within a day or two. What you should do next is to go to your training page train 1 attack soldier (NOT super soldier) and 1 spy, then go to your armory and buy 1 cheapest attack weapon. You now have a strike and are able to attack other people for their gold. Then click on the Attack button on the left side of your screen (Just below the command center button). This will bring you to the battlefield screen where you have all ranked players listed by descending rank. You have a small covert and small strike so you will most likely not be able to see many players army size or treasury and will certainly not be able to breach most of the people's defences so go to some page where you can see a lot of people's treasuries (this means you can successfully recon them and check if they have any defence). If you see a person you can recon then click on their name. This will bring you to their stats page showing you some basic info about their account like army size, treasury, current commander, race, alliance membership (if any), rank, list of officers and planets in possession. Now click on the "Spy" button. This will bring you to the attack page. In the text box under "Reconaissance Mission" type in the amount of spies you have then click "send spies". You will be brought to a recon log (which you can review later again if you want in your intelligence page). If next to "Defensive Potential" you see a 0 then you are able to beat their defence and steal the gold they have in the open. Now go around the rankings and see how much you would be able to hit people with no defences for if you'd only pick the best targets. If you find a few and spied on them to check if they have no defence then declare war on them by clicking the "Declare war" button in their stats page and click on the "Attack" button. Once you get to the attack screen again click on the checkbox to loose your ppt at the top, then type 15 (this means you will use 15 out of a maximum 15 attack turns in your attack) in the text box under "Attack Mission" and click attack. In the battle log scroll down and if you were successful in yellow/gold letters you should see how much you stole. A wise thing would be now to train your other units into miners and spend the rest of your gold on unit production (this is very important if you want to grow fast). Attack a few more people or as many until you can't find any more good targets or you are out of attack turns (you start out with 200) and after each attack spend your gold on unit production only and be fast because other players are looking for targets too and you might end up being one of them. Journey to the top begins ...If you spent all your attack turns then for now you have no other options other than to wait for the following turns in which you will receive more untrained units (based on your unit production), some gold (based on your amount of miners, untrained units and your commander if applicable) and more attack turns (1 attack turn per game turn). Read the other sections which focus more on the theoretical descriptions of all pages and their functions in order to gain a better understanding of the game mechanics and capabilities and to devise a tactic that will suit you best (such as time you can/are willing to spend playing this game, how agressive/diplomatic you can be) In your career you might want to consider joining an alliance that will help you in times of need but will require loyalty in return and draw upon your resources and require you to stand by your friends side by side when facing foes in times of war. There are many ways how to play this game in terms of style, strategy and personality, but it is only up to you how you want to shape your reputation and be certain that you will find both like-minded people and people which you will not share opinions about how to play this game but a great player finds a way to live with all [ return to top ] Frequently Asked QuestionsWhy am I losing gold and/or soldiers? How come I'm not listed in the rankings? Why doesn't my rank improve when I get more weapons? How much does this cost to play? How do I change my race? Why can't I send resources to other players/use the market broker? I forgot my password, what should I do? [ return to top ] InterfaceAt the top of every page, around the main logo, are links to:
On the left of every page you will find the menu, or if you aren't logged in yet you will see the Login box in the middle of the page. If you are not logged in, enter the number code your username and password here to gain access to the other areas of the site. If you do not yet have a username and password, then click on one of the join buttons under the pictures of the various factions to join the game as that faction. Once you have logged in and can view the main menu, you will have access to the areas of the site described below. [ return to top ] Command CenterIn the middle of the screen in the user info section you will see all the main information about your account:
On the right hand side of your screen you will see your military effectiveness. It is made out of 4 main stats and their combination decides upon your position in the ranks. These stats are Strike Action, Defence Action, Covert Action + Anti-Covert Action (Assasin) and Deprevation Vessel Action. Strike action measures your capability to attack others for their gold. You increase this by training attack soldiers/super soldiers in your training page, buying attack mercenaries and arming these units with weapons from your armory or going to your research page and researching your basic Siege technologies and the more sophisticated technologies which you will gain access later in the game, or by aquiring planets that give you a boost to your attack capability. Defence Action measures your capability to protect yourself from incoming attacks (Generally the higher your defence the more gold you can have in the open without having to fear of getting attacked for it). You increase this by training defence soldiers/super soldiers in your training page, buying defence mercenaries and arming these units with weapons from your armory or going to your research page and researching your basic Fortification technologies and the more sophisticated technologies which you will gain access tolater in the game, or by aquiring planets that give you a boost to your defensive capability. Covert Action shows the power of your intelligence network. On one hand it is used passively to show you some basic stats of other players and hide your stats from other players. These 3 basic stats are army size (you need to have 1/5 of the enemy's covert power to see this), size and type of support planets they own (you need to have twice the enemy's covert power to see this) and the amount of gold they have in the open (you need to have 1/3 of the enemy's covert power to see this). On the other hand you can use it actively to recon someone to get a more detailed report on their account, or even to sabotage people. You can increase this stat by training more spies or by increasing your covert level in your training page or by increasing your covert power by researching your basic covert . Anti-Covert Action is used to kill enemy spies when attacking the enemy. When you attack someone your assasins will separate from your attacking army and go out to seek and eliminate enemy spies. To be successful you need to have a higher Anti-Covert action than the enemy has covert. To increase this stat you can train more assasins/spy killers or increase your anti-covert skill in the training page. Deprevation Vessel Action is the combined power (Offensive and defensive) of your Deprevation vessel. To be able to increase this you first need to build such a vessel in your Dock Yard. Once you have aquired it you can equip it with shields and weapons. The purpose of the shields is to absorb the enemy Deprevation Vessels offiensive power (you will loose some shields in this process) in order to avoid weapon losses on your vessel (which are much higher than shield losses if your shields power is insufficient) and to prevent your ground troops from suffering higher casualties when hit by the enemy's Deprevation Vessel. The purpose of weapons is to be able to cause damage to the enemy vessel and if there is any power left then it will be added to your ground troops firepower (In effect increasing your strike or defence potential in battle) up to a maximum of 50% of your defence or attack potential. Total action is the combined power of all your stats. Clicking on the "More Details" link will bring you to a screen where a more detailed description of your stats is shown. Your base values for each stat are shown, how much extra power you are getting from your support planets (and whether you reached the maximum), any bonuses you get to these stats from your advanced (NOT basic) technologies and the total power of the stat. Below this you will find the personnel summary which tells you how many units of each type you own, how many untrained units you have which you can train into advanced units. You will also see your planet list giving you the basic info how many planets, what kind/type of planets you have, how much max bonuses you could be getting from each planet, how many defences there are on each planet and what the sizes are of each planet. You can also click on your Planet Summary to get to a page which will list more details about your planets such as cost of upgrading the size, defence, bonus of the planet. You can see for each planet how many beacons you have installed, the possibility of installing more beacons, abandoning any particular planet or activating a beacon to locate the current position of your planet in the universe(if it has been stolen from you, or you have given it away and want to know where it is) Below the planet summary you will have the Preferences section where you can change various details in your account such as e-mail, password, race (you have a limited amount of race changes), username (you have a limited amount of name changes), go on vacation mode, or donate to the site and gain some benefits. [ return to top ] AttackThe Attack page is a listing of all the players currently taking part in the game. It starts off on the page of players whose rank is close to your own (you can see your own position on this page, your name shows up in bold text). Using the Next and Previous links at the bottom of the page, you can move up and down the rankings looking for suitable armies to attack. To find out more about any army, click on that player's name. This will give you their stats page, showing their army size, how much gold they have, and various other info. At the bottom of this page are several buttons, allowing you to either Send a Message to this player using the built-in messaging system, or to Attack them to try and take their gold. If you choose to Attack the player, you will be taken to another page which allows you to select various types of attack (including covert missions, both reconnaisance and sabotage), and other details about your planned attack. If you are planning a normal attack mission, you will have to specify how many attack turns you wish to use - you can see how many you have available at the left hand side of the page. The more turns you use on one attack mission, the more gold you will take if your attack is successful - however, you will also sustain more casualties and weapon damage when using higher numbers of attack turns. A raid mission will allow you to steal a percentage of the enemy's untrained units, to raid you need to own a Deprevation Vessel and it must currently be unoccupied, this means that if you stole a planet. sent your Vessel out to look for new planets or sent it to someone to protect said person you will not be able to raid until your vessel gets back. The system proceeds like with a normal attack, you specify how many attack turns you want to use on a mission, you're successful if you beat the enemy defence and declaring war yields more units being stolen. You can only raid up to your rank plus 10 multiplied by 10 (So if your rank is 10 you can raid from rank 1 up to rank (10+10)*10=200) If you are planning a covert mission or sabotage mission, you will have to specify how many
spies to send. If you are unable to see the target's army size and/or treasury it means you cannot recon them without your spies being noticed, resulting in your mission to fail and loosing some spies. To sabotage someone you must send enough spies to beat their covert power and still have enough power to be able to destroy weapons (you can sabotage up to 2% of the enemy weapons or 204k points worth of weapons, whichever is more). Be careful though because if they have realm alert activated you will need to send considerably more spies to be successful in sabotage. [ return to top ] Attack LogYour attack log is divided into two parts - people who have attacked you, and people you have attacked. Each part shows the 20 most recent attacks, with next/previous links for changing the view to show older attacks. Next to the basic details about each attack is a link to the full battle report, which will give more detailed information about that particular battle. [ return to top ] ArmoryIn the Armory you will see a list of your current weaponry, along with buttons enabling you to repair it if damaged, and scrap or sell it. Underneath that is a list of all available weaponry for your army, which you can purchase items from if you have sufficient gold. At the bottom are the upgrade areas for siege technology and fortifications. Repairing damaged weapons is done on a per-weapon-type basis. Damage is shown as an average of how many points of strength each weapon of that type has lost. You choose how many points to repair (on all weapons of that type simultaneously), and then click the button (which will be showing you the cost per point). Be careful to repair your weapons to full power before purchasing new weapons of the same type, as those purchased weapons will appear as damaged too, increasing the cost how much you need to pay to repair all of them to full power again. [ return to top ] TrainingOn the training page you can see details of your troops, as well as training troops as attack or defence experts, or as spies. You can also remove attack/defence training, to allow you to reallocate troops from one category to the other. You cannot reallocate spies. Also on the training page are the upgrade areas for spy level, anti spy/assasin level and unit production. Increasing your spy level will make it easier for you to successfully spy or sabotage other players, and will make it harder for other players who attempt to spy on or sabotage you. Upgrading your unit production will increase the number of untrained units you recruit every day. [ return to top ] Research CenterIn the research center you can complete various technological improvements to your armies. Increasing your basic covert, attack and defense technologies should be amongst the first things you should do as a new player. You can then also increase the maximum amount of officers you can hold, the amount of maximum covert turns you can hold and your overall technology level. Once you reach the first technological level you can conduct some theoretical research by clicking on the button “Fast research”. This will give you the option to research specific technologies which will in some cases act as requirements for more sophisticated technologies, in some other cases act as technologies you can, once acquired, install and use their benefits and in some cases act as both. At any given time you will be able to benefit from up to 5 different technologies. Additionally, you will unlock more powerful weapons, purchasable in the armory as you reach higher scientific levels. [ return to top ] Dock YardIn the Dock Yard you are able to build a Deprevation Vessel, see which players sent you their Vessels to protect your realm and how powerful these Vessels are. Up to 5 people can send their Vessels to your realm and these will only help in defending from enemy attacks, they will not support you when you assault someone. After you build your own Deprevation Vessel you will have the option to name it and also to outfit it with shields and weapons to boost its offensive and defensive power. Shields grant your Vessel defensive capabilities used to absorb offensive damage from enemy vessels limiting how many shields and weapons you loose during the fight and also protecting your ground troops from suffering extra damage dealt by the enemy Vessel. Weapons grant your Vessel offensive capabilities. These are used in ground battles to first attack the enemy vessel to destroy its shields and weapons and if there is enough power left, to support your ground troops and planets during battles (up to a maximum of 50% of their natural power, per Vessel available in your docks) and to attack and successfully capture enemy planets. To boost your defensive or offensive power you first need to install weapons and shield slots on your Vessel (these become more expensive the more slots you have installed) and then need to purchase weapons and shields (the cost of these remains constant). You can also upgrade your attack and defence weapon technologies, this will boost your offensive and defensive capabilities by 10% per level, the cost of these doubles with each level. [ return to top ] IntelligenceThe intelligence page contains two lists of information. The first is a list of any covert missions into your camp, which your own spies intercepted. This may allow you to work out who has been spying on you or sabotaging you, if some of their missions failed. The second list of information is the people you have spied on or sabotaged. Here you will see the number of covert missions you have launched against each person, with a link to a page containing the detailed report from each mission. [ return to top ] AllianceIn the alliance page you can manage the alliance you are in, can set up your own alliance or join existing ones. If you are a member you can use the alliance bank as an extra banking space, request taking gold out of the alliance bank and can see various details about the other alliance members and about the alliance itself. If you are the second in command you can remove members (you cannot remove the leader), increase the bank size and accept or reject bank withdraw requests. You also have access to all-alliance attack logs, can change alliance details, invite new members, reject or accept players who requested to join and can look at member stats, their attack and covert logs. The leader has in addition to these abilities the privilege of designating a second in command. [ return to top ] MarketIn the market you have the opportunity to exchange one type of resources into different types of resources. The rates change with each transaction and each player has a limited amount of Market turns available he can use in a one-week period. The market turns reset each Monday on 00:00. You can also activate your PGC here (if you have the ability to). From the market page you can also access the auction house, the market broker and the mercenary/backup unit market. The first two are only usable by players who donated to the site. Auction house: Here you have the option of offering to try and sell a resource at a price you set or to buy resources others have put up for sale. Market Broker: You can use the market broker for safe/scam free transfer of goods between players. You use it by putting in the ID of the player you want to trade with and then putting in what goods you want to send and to receive. Mercenary/backup unit market: Here you can buy attack or defense mercenaries that will support your armies in fights. You need to arm them like regular units in order to benefit from them. They are as powerful as your normal attack/defense units (half as powerful as your super-trained units). You can only have 25% of your soldiers as mercenaries (For every 3 attack/defense soldiers you have you can purchase 1 mercenary). Research Center: In the research center you can complete various technological improvements to your armies. Increasing your basic covert, attack and defense technologies should be amongst the first things you should do as a new player. You can then also increase the maximum amount of officers you can hold, the amount of maximum covert turns you can hold and your overall technology level. [ return to top ] LogoutThe Logout option on the menu will log you out from The Dune Wars. This is useful if your computer is used by more than one person, to prevent others from accessing your The Dune Wars account. If you stop using the site for a length of time, you will be automatically logged out anyway - this is to help reduce the load on the extremely busy TDW webserver. [ return to top ] MessagesThe Send Message page is accessed from a user's stats page, by clicking on the Send Message button. You are then presented with a page which has areas for you to enter a subject and a message to be sent to that user. When someone has sent you a message in this fashion, you will notice the message indicator beneath the main menu will change to show how many new messages you have waiting for you. To read them, simply click on the red number and you will be taken to the Read Messages page. The most recent message will appear at the top of the page, with older messages beneath it in reverse order of receipt. You can use the buttons on the right to Reply to or Delete each message. [ return to top ] MiscellaneousUnit production: Your unit production defines how many new (untrained) units you will receive each turn, and in effect each day. Unit production divides into RAW and TOTAL. The total is always higher or equal to the raw and is equal to the amount of untrained units you receive in a 24-hour period. The raw is only important in calculating some bonuses you can receive to increase your total unit production. Commanders/Officers: When playing the dune wars you have 3 options in choosing a commander, each choice grants you different benefits. If you set yourself as commander you receive a 20% boost to your RAW unit production. If you have no commander you receive a 10% boost to your income (income planets excluded) and 10% boost to your RAW unit production. If you make someone else your commander, you become his officer and you will receive part of his income. Planets: You can acquire planets in 2 ways, either you send out your Deprevation Vessel into deep space and find a planet or you steal one from another player. To steal a planet your Vessel must defeat the planetary defences and the enemy Vessel which can boost the planetary defences power by 50% (Per each Vessel docked in target players realm). There are 6 main types of planets: Attack, Defence, Spy, Anti spy/assasin, Income, UP and Mine. Each gives you a boost to your account except for the mine planet which you need to put workers into to have any effect on your account. Planet Summary: In the planet summary you can rename your planets and upgrade them in several ways. You can increase the bonus it grants you, build more defences, install beacons or increase the size of the planet (increasing both the bonus it gives you and the maximum amount of defences you can put on it) Military Experience: The military experience page is a record of various of your achievements and your final military score. It has no effect on either your total rank nor anything else.
[ return to top ] GlossaryArmory: The place where you can purchase attack and defence weapons. Army Size: The number of all your units put together. Untrained, trained as soldiers, spies, workers or assasins and mercenaries. Assasin: A Unit in Dune Wars used to kill spies, increases the Anti-Covert Stat. Attack: You attack someone steal the gold they have in the open. You use between 1 and 15 attack turns and need to defeat their defense to be successful. Changing your relation to war increases the amount stolen. Attack Log: Here you can see the Reports of everyone who you have attacked, or anyone who has attacked you. Bank: A place to store a limited amount of your gold where it is safe from enemy attacks. Command Center: Clicking here allows you to view your own stats like military effectiveness, troop composition, list of planets under your control, unit production, income ... Casualties: These are the losses suffered from attacks by you or against you. Sending bigger armies into battles results in higher casualties in most cases. Commander: A player who has officer(s) and gives them part of his income, in return for a boost to his/her total Unit Production (UP). Deprevation Vessel: A ship that boosts your forces power during battles. Also used to find and capture planets. Fortifications: The strength of your defence, can be increased. Fremen: A race on Dune Wars, has a 25% bonus to covert. Fortification Technology: This contributes to the strength of all your defence troops and weaponry. Gold: The basic monetary unit of TDW. You can spend gold in a number of ways. House Atreides: A race on Dune Wars, has a 25% bonus to defence. House Harkonnen: A race on Dune Wars, has a 25% bonus to attack. House Ordos: A race on Dune Wars, has a 25% bonus to income. Intelligence: Here you can read the reports of Covert operations done by you or intercepted operations against you. Losses: See Casualties Market Broker: A means of safely trading between players, only available to Supporter Status players Officer: Player who set another player as his/her commander, they receive extra income from their commander and give their commander a boost in unit production in return Race: There are 4 races in Dune Wars - House Atreides, House Harkonnen, Ordos and Fremen. Each with their own unique bonus. Realm Alert Level: You can choose between Low, Normal, High and Critical alert level. These lower your income and boost your covert power ONLY when defending against enemy SABOTAGE missions by 10,20,40 and 70% respectively. Relations: You can be neutral, at peace or at war with someone. Being at war increases both troop losses to both sides and the amount of resources stolen with a successful attack. Being at peace prevents you from doing any aggressive actions agains that person. Siege Technology: This contributes to the strength of all your attacking troops and weaponry. Spy: A trained unit in The Dune Wars, Increases Covert Action and is used for recon and sabotage missions , to hide your own stats and to defended from enemy sabotage attempts. Soldier: A trained Unit. Can be either basic or super, attacking or defensive. Turn: The basic unit of time in The Dune Wars. Currently 30 minutes. All Ranks get updated at the start of each turn. You receive your income and additional units each new turn. Covert turns: Shows how many times you can spy or sabotage people before your spies get too tired. You receive 1 covert turn each 30 minutes and can increase the maximum amount of covert turns you can have in the research center. Unit Production: This is the amount of untrained units that will join your army in a 24 hour period. Every turn you will get 1/48th of this amount since a day has 48 turns. Weapons: These will increase your attack and defence Stats if there are enough soldiers trained to use them.
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